> G'day.
>
> I've been out of touch with the lists since I lost all my players.
> But with my squeaky clean copy of HQ in my hands, things will ramp
up
> shortly (hopefully).
>
> Just trying to get my head around how various elements will play
out.
> One thing that sprang to mind was the question of playing out or
> simulating instantly damaging effects. The 1st thing that came to
> mind was traps. I also realised that it could be expanded on to
> include things such as sniper fire, falling etc. These are events
> that occur in an instant (or near so) and usually produce some form
> of debilitating effect. I'm a little at sea as to how to use the
> current rules to simulate the effects.
Simple contest. Resolve it immediately. Apply the results (even if
its in mid-extended contest)
Hope this helps - I have to get back overseeing Puma Babe artwork.
Jeff