RE: RE: Wounds are not just for combat

From: Hibbs, Philip <philip.hibbs_at_...>
Date: Fri, 19 May 2000 09:36:07 +0100


>> Because physical combat is the most obvious use for the
>> conflict resolution system. Roleplayers like fighting.

>So physical combat is an easy way to explain what a wound
>is. But there is a risk that by always using combat as the
>example we mislead the listener into thinking that the combat
>rules are somehow different.

I was explaining it, not justifying it.

>I had him spend the rest of the game on -25% on all tasks
>involving any social interaction and -50% if her family were present.

Sounds severe, but if the equivalent defeat in combat would result in being physically crippled for several days, then it's not unreasonable.

Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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