>So physical combat is an easy way to explain what a wound
>is. But there is a risk that by always using combat as the
>example we mislead the listener into thinking that the combat
>rules are somehow different.
I was explaining it, not justifying it.
>I had him spend the rest of the game on -25% on all tasks
>involving any social interaction and -50% if her family were present.
Sounds severe, but if the equivalent defeat in combat would result in being physically crippled for several days, then it's not unreasonable.
Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.
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