RE: RE: Wounds are not just for combat

From: Hibbs, Philip <philip.hibbs_at_...>
Date: Fri, 19 May 2000 09:36:07 +0100

>> Because physical combat is the most obvious use for the
>> conflict resolution system. Roleplayers like fighting.

>So physical combat is an easy way to explain what a wound
>is. But there is a risk that by always using combat as the
>example we mislead the listener into thinking that the combat
>rules are somehow different.

I was explaining it, not justifying it.

>I had him spend the rest of the game on -25% on all tasks
>involving any social interaction and -50% if her family were present.

Sounds severe, but if the equivalent defeat in combat would result in being physically crippled for several days, then it's not unreasonable.

Philip Hibbs Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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