Re: Magic vs. Non-Magic Resistance

From: Mikael Raaterova <mikael.raaterova_at_...>
Date: Wed, 22 Oct 2003 20:32:08 +0200


Camo said:

>Under the HW model, there was really no difference between having a
>mundane Jump 17 and a magical Great Leap 17. In HQ, there definitely is!

And this is a good thing? The thing that, for me, really made Glorantha *magical* in HW was precisely the non-differentiation (rules-wise) between magical and mundane abilities. A mundane "make fire" made fire equally well as a magical "ignite", apart from you not needing flint and tinder to make fire with magical "ignite". Both abilities could be used to set fire to soaking-wet wood bewitched with quenching charms, taking the same difficulty. It gave Glorantha the faerie-mytho-magical qualities depicted in Princess Mononoke, where everything is suffused with magic, gods walk among men, and sufficiently high ability ratings allow you to do the impossible. In a sense, the Inner World of mortals felt like an Otherworld instead of a Mundane world.

Now, i like HQ (especially for the less clunky rules-set) but the Glorantha it conjures has other qualities. *Enjoyable* qualities, I hasten to add, but different.

YGWV; i know mine has.

/ Mikael

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