Inanimate Relations

From: Mike Holmes <homeydont_at_...>
Date: Mon, 22 Dec 2003 16:26:32 -0600


>From: Jane Williams <janewilliams20_at_...>

>Though I'd suggest that "relationship" should also
>cover the extent to which you understand an inanimate
>thing's abilities and how to make use of them. So my
>new camera may well have "record stunning quality
>video clip" at about 10W3 or so, and the demonstrator
>in the shop can use it at that level, but until I've
>read the manual my relationship with it is down at 6,
>and the best I'll get is "fuzzy low-resolution still"
>at 13 max :(

Cool idea. I'm glad you brought this up, actually, there are several issues that this makes apparent.

There seem to be many ways to model an object. Let's stick with magic objects as an example to make the point (pertains most to the rules as written). Let's say you have a magic ring that has a primary ability to protect the user. The ring can be:
1. a bonus item and for one HP, be cemented in such a way as to give it's full bonus to the user. Might only be suitably for a non-magic thing in the current rules.
2. cemented for one point giving a rating of 13, but then be raised from there without mechanical limit.
3. an item with a rating based on it's power, and be cemented for one point at that level (hypothetical, I don't think that the rules currently allow this, IIRC).
4. a follower with it's own ratings that can be employed per the normal follower rules with a roll against a relationship ability that's cemented at 13 for one HP.
5. a thing an ability rating set at some point that I can cement at 13, but can't go up past the maximum that's assigned to the object (completely hypothetical).

Any thoughts on what works best? Or should it always be situational?

My agenda is that with my version of the system that I'm working out, everything has potentially multiple ratings. There's never any time that there's only a bonus number. Given that, what do you think works best for me? 1 is out. 2 is problematic because it means that upper limits don't mean anything. 3 seems unbalancing. 4 I think works for the right sort of object (and I'd gladly use it for that; in fact a character I'm playing has a stick that's a follower), but not for something that's automatic. What I'm leaning towards is 5, however.

Thoughts?

Mike



Tired of slow downloads? Compare online deals from your local high-speed providers now. https://broadband.msn.com

Powered by hypermail