RE: Flaws-inverted rolls

From: Mike Holmes <homeydont_at_...>
Date: Thu, 22 Jan 2004 12:13:28 -0600


>From: Toksickburn_at_...

>to reverse the concept of ratings for flaws. A rating in HQ is how good you
>are. So a flaw must indicate how bad you are.
>How to play that ?:
>whenever you resist or are forced to resist with your flaw, roll as usual,
>but invert your result, so that
>a fumble becomes a complete success
>a success becomes a failure
>and so on
>In a way you make the result of your opponent better with your flaw.
>Does this make any sense and can it ever really be used in gameplay ?

I use stuff like this all the time. Actually, simpler, I just make the Flaw the resistance for some contest. If the character has "Fear of Heights 5W" and wants to cross a river, then he might try his "Determined 3W" against it to see if he can do it. If this is a "pre-contest" to something external then the "wounding" ends up being the penalty to the PCs action.

This violates some people's ideals on player control of character. And I agree that often the incentives of Augments, etc, are a better way to do things. But if the Flaw is about an interesting character issue, then sometimes I see it as completely appropriate as the "opposition". What this does is allow for characters to have completely internal conflicts. Which seems very appropriate to me under the right circumstances.

In fact, as a player, sometimes I can't decide what to have my character do at some junction. When that happens, I pick to personality traits, or relationships or whatever is pertinent, and roll them off against each other to see what the character does. Sometimes the results are inspirational. I use really big successes to indicate that the character goes kinda overboard in that direction.

Lots of uses. Note that none of this violates the letter of the rules. Nowhere does it say that the opposition resistance can't come from the same character as the one who is attempting the action. Though I'd admit that this probably wasn't the intent of the rules. OTOH, maybe in not specifying it, the designers wisely allowed for either interpretation (as I find they often have).

In any case it works for me.

Mike



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