Bryan said:
>
> To repeat: this is not any reading of the rules, this is basically
> agreeing with you that if you can oppose 3 HP per +1 combat magic
> with 1 HP per +1 close combat, it encourages you to mostly raise
the
> mundane abilities, which isn't so cool.
>
Has anyone experimented with reducing the cost of magic? For example
making affinities cost 1 HP instead of 3 HP (when concentrated). Or
is that too gross?
Oliver