- In HeroQuest-rules_at_yahoogroups.com, "Roderick and Ellen
Robertson" <rjremr_at_s...> wrote:
>
> > >> It seems that the trend is towards saying that the 14
resistance for
> > >> magic only applies when there's no active foe (my term)
involved.
> >
> > >As a matter of fact, that's *exactly* what the rules say about
it:
> >
> > >"When your hero uses magic appropriately against a passive
resistance, he
> > >faces the default 14 resistance instead of a normal mundane
resistance".
> >
> > >HQ Page 98, "Natural Resistance".
> >
> > So appropriately would include instances like using Decapitate
Foe in
> > combat?
>
> Is your foe passive? If he is, then you get the 14 resistance. If
not, then
> some other resistance (Sword and shield fighting, Dodge, "Thick
neck" feat,
> whatever). I, personally, very much doubt that a target in combat
will be
> passive when you power up your Decapitate Foe. A headsman, on the
other
> hand...
Hmm, that pretty much settles in my mind the opinion that unless
you're doing something that you cannot normally do you'd probably
only use your magic as an augment to some other skill. Not that I
really have any problem with that, it's just nice to have some
clarity.
Oliver