<snip>
>
> I'm not sure - any opinions? Should I roll for the "activation" of the
> feat, and then let her run on treetops until she gets back to ground,
> or should I make her roll every time she stops and starts?
>
I assume you were using an extended contest for this combat? If so, I'd
say that the Vingan's running over the trees were her actions in those
rounds of the extended contest. Successes in the dice rolls could mean the
broo are outmanoeuvred (they loose APs); failures could mean that the
inexperienced Vingan got tangled up in the trees. She would only suffer a
lasting effect if she ran out of APs.
> Incidentally, the hunter (running for his life from 4 broo) discovered
> he didn't have a run skill, and was rolling against 6 (+2 for his
> movement affinity).
>
> He asked whether it was possible to use his movement affinity as his
> base rather than his non-existant running skill. I wasn't sure. I think
> he can "improvise" a feat that devotee's of Orlanth the hunter have,
> but not just use the affinity as an ability. Am I right? Was I being
> unreasonable? (suffice to say, he spent a hero-point on a Running skill
> afterwards...)
>
See p. 118 of the rulebook. He can improvise a 'Flee from Broo' feat at
-10 from his affinity, which he can never cement. He would probably be
best off rolling against the normal 6+2 rating, and then spending a HP to
get a proper 'Run Fast' ability.
> Answers gratefully received...
>
Hope these help.
Neil.
Neil Smith Milton Keynes Roleplaying Club neil_at_... http://www.mkrpg.org.ukhttp://home.freeuk.net/wimp/ Honorary Life Member www.SADWargamers.com
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