Well, I'm pretty sure that you understand my position as it's just the status quo. And I understand your position better now (that you're not
lowering the Keyword ratings). Still, the general point still stands. You're trying to put greater emphasis on these abilities, and I prefer less. I really like the idea of having at least a few abilities at low level. In mygame they get used quite often, and what this does is point out the "little things" about the character. Those small details that make them an in depth person. We're all novices at something.
What I could see is perhaps splitting the difference. How about half of the abilities start at 13, and half at 17 (or something mathematically equal)? That might allow the flexibility to allow players to have low level abilities if they like, and still have some of their unique abilities emphasized as well.
Just a thought.
Mike
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