improv

From: Paul May <kax_at_...>
Date: Tue, 22 Jun 2004 11:48:04 +1000


At 08:39 AM 22/06/04, flynnkd2 wrote:
>Much as I hate to say it, this sounds like a GM problem also. I have the
>same problems though, so you are not alone. I have players who wish to do
>EVERYTHING, be EVERYTHING, roll on EVERY roll... Make a stand and ignore them.

  This is probably the core problem - the player. If applying an improv mod of 15 or 20 doesn't stop them, tell them they aren't having the same effects as someone with a lower skill but the appropriate one. Better, start that way. Chances are, though, that this won't stop the weasel; informing him that 'there's always another way' is probably the only resort for someone like that.
  "Right, Pete, you want to climb that castle wall with Climb Tree 15W. Right, that's 5W. And Chris, you want to with Climb Wall 5W. Ok, you both rolled the same. Chris, you beat him; using the right skill makes the difference."
  Even if all you do is break ties with ability appropriateness, that'll give a message.

  Pete: "Right, Mr GM god sir. Seeing we're in a war with lots of buildings to get over or into, I'm going to learn Climb Wall from Chris' character - we're going to be doing it a lot." " Righto. 1 point to cement, 'cos it's in game, and I'll give it to you at the improv level 'cos it's the same as Chris' - 5W."

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