This is probably the core problem - the player. If applying an improv
mod of 15 or 20 doesn't stop them, tell them they aren't having the same
effects as someone with a lower skill but the appropriate one. Better,
start that way. Chances are, though, that this won't stop the weasel;
informing him that 'there's always another way' is probably the only resort
for someone like that.
"Right, Pete, you want to climb that castle wall with Climb Tree
15W. Right, that's 5W. And Chris, you want to with Climb Wall 5W. Ok,
you both rolled the same. Chris, you beat him; using the right skill makes
the difference."
Even if all you do is break ties with ability appropriateness, that'll
give a message.
Pete: "Right, Mr GM god sir. Seeing we're in a war with lots of buildings to get over or into, I'm going to learn Climb Wall from Chris' character - we're going to be doing it a lot." " Righto. 1 point to cement, 'cos it's in game, and I'll give it to you at the improv level 'cos it's the same as Chris' - 5W."
| Paul May | kax_at_... | Kax Hoplodyne, Ltd | the_kax_at_... | MIB 1138; RD Australia | spell_at_... | PGP key on www.pgp.net | games and freeforms done while you | eFax no: (520)832-2559 | wait (some lead-time required)
"The greater the difficulty the more glory in surmounting it. Skillful pilots gain their reputation from storms and tempests." -- Epictetus, Greek philosopher
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