My first reaction was to do it in a way similar to Bruce, with the track itself as the competitor.
I do like your solution, though, letting the racers go after one another. I do have a question, why do you feel you have to get rid of the transfer rule?
LC
On 29 Jun 2004 at 17:18, Mike Holmes wrote:
> Neat contest. And I like what you did, and Bruce's suggestion as well. I'd
> have done something a bit non-standard, myself. The highest bidder goes
> after another character, essentially stating that they want to get ahead of
> this individual. If they win, they get out to lead, and if they lose they
> stumble on the starting line, or whathaveyou. Then each character just
> "attacks" another just like in any other extended contest. Winning a round
> means gaining comparative advantage - the character that loses points is
> falling behind. Yes, behind everyone, becasue each character is being
> considered in relation to the others. That is, a failure to keep up with one
> is a failure to keep up with all.
>
> The only change that's neccessary is to drop the transfer rule, and make
> them just normal losses of the same amount. Much like original HW.
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