In article <BAY15-F341iBUSki0UZ00061b59_at_...>, Mike Holmes
<homeydont_at_...> writes
>But I have another option. Allow the player to take the ability as a
>flaw. This way it's free, can be at whatever level, and you can make it
>as narrow as you like. For instance, call it, "Enraged to extraordinary
>levels of violence under very rare circumstances 5W3" (or something
>simpler that is agreed to mean this like Camel's Back). This will only
>come up under "very rare circumstances" and will either be a huge bonus
>or a huge penalty(+/-7) depending on the situation. Which is usually
>thematically appropriate - this sort of thing is rarely only beneficia,
>and often something that the character worries about.
Or set a resistance to "Become Enraged" at a suitably high level, and
then have a potentially enraging situation become a challenge against
that resistance. Use relationships, etc. to become/augment the
challenging skill.
In setting the level, work on the principle it should be rare even with
a Hero Point spent, so, the threshold is probably around 10W2 (5W
relationship, another, such as hate rapist, giving a +5 augment, and
+20, in effect, from a HP bump).
This removes, in principle, the enraging from being GM fiat.
--
Kevin Blackburn Kevin_at_...