A few nits here, any help to clear them up would be great!
- A theist character get into a fight against a shaman (or wizard
maybe). If the shaman attacks with an animist spirit, do you defend
with your best (appropriate) magical ability at -20 (alin world
Penalty)? So following that logic they attack at -20? So why
bother with the math? Are there any that do not suffer alien world
penalties?
- Magical attacks. You can modify magical attacks with mundane
abilities, or not? I can't find anything in the rulebook on this.
Anyone able to volunteer a page number?
- If you are an Orlanth Devotee, say, Destor - but you wanted the
Flight Affinity of Vanaganth - can you pay your Hero Point and learn
the affinity? Or the Feats? All without any additional time to
pay. What mechanism is there, bar Narrator intervention, that bars
a player from having all of the affinities of all of the Orlanth
Adventurous subcults? I read the Theist section of the rulebook and
it has left me a little confused.
For the record, I am happy to let players *buy* individual feats,
but they have to be from shrines of the thunder brother, but the
Godi of the shrine and the clan must have some reason, like a Boon
or service rendered, not just a hi I'm Boggi Runeson, I want you to
teach me Searing Bolt from your Finovan shrine - I'm a Devotee of
Destor don't you know!
Cheers
Rob