Which is likely to be the case for some characters - and it can be done while still saving points for other abilities. Given that there is an incentive to improve important abilities whenever the "game-related" cost applies that can be important. And while it's a bit "cheesy" I can't see anything that stops a player form choosing to improve an affinity by +1 and a feat within that affinity for +1 without incurring the penalty for improving an ability by more than +1 which is an efficient way of improving that feat quickly
>
> - You can easily start with decent active magic, just
>concentrate on something. You could also add 10 to two
>affinities (which makes the most sense ecconomically)
>to give you 2W in all feats within those affinities.
>
Except that improving affinities even at character creation is triple cost, according to the FAQ.
"...raising an affinity by +1 costs 3 hero points, and it costs 3 points during character creation as well".
Which gives another reason for improving a feat - you can afford to start with +10 in a feat even with the standard 20 point allocation.
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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