Re: Initiates and Devotees

From: Paul Andrew King <paul_at_...>
Date: Thu, 12 Aug 2004 22:02:35 +0100


>
>Yes I think I concede that. The only question remains is that if
>you have a player who is an initiate and a common magic user her
>will claim that all his common magics are feats and not charms,
>talents or feitshes!!! From what I can see most of the common
>religions or sources of magic tend to be talents and charms. hmmmm,
>(strokes beard sagely)

I got around this by saying that characters who start with concentrated magic (other than Common Magic or Lunar Magic) can start with only two Common Magic abilities from a keyword - unless their Homeland justified more. (So the Darjiini Animist in my game is laughing). But the rules do say that taking both a Specialised and Common Magic Keyword are subject to GM approval (p18).

-- 
--
"The T'ang emperors were strong believers in the pills of 
immortality.  More emperors died of poisoning from ingesting minerals 
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala 
Guide to Taoism_

Paul K.

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