Hehehe top banana!
> If you mean attack magically, then yes, shamans have no special
attack
> magics (but then, unless they are in a cult with attack feats in
their
> affinities or a school with attack spells in their grimoires,
neither do
> Thesists or Sorcerers).
I'm thinking a thrown thunderbolt. I would allow the shaman to resist with his best appropriate magical ability. Unless he has a few big spirit to throw, the thunderbolt is going to be more useful over the course of, say, a battle. Just trying to think it through in my head.
I like the magical contest stuff - you know, stinging hail, blast of air that kind of stuff. I take my inspiration here from soem of the gwandor campaign write ups. Slightly variant, but very very cool.
> No, you're not right, because shamans have the most widely varied
magical
> power-and-ability list going.
>
Agreed!
> The shaman might have a tremendously big spirit (Take a look at
the range of
> Oakfed spirits on page 150, for example) or release several at a
> time.
Release several at a time? How does that work. A spirit released from a fetish only can augment, not add its value to the skill rating, ie.
Shaman has jump 17 and a spirit of Jump 10M2, he can use the spirits skill as an active ability or as an auto augment of +5. But it is not 10M2 + 17 = 7M3
>
> The real restraint on an anamist binding a powerful spirit is the
cost in HP
> to cement the fetish.
Oh right, cool. Makes sense of course.
Regards
Rob
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