Re: Orderly player characters in practice?

From: Paul Andrew King <paul_at_...>
Date: Wed, 20 Oct 2004 23:14:35 +0100


>I understand there are good cultural reasons for narrator characters
>to join churches and orders, but that doesn't mean it makes sense for
>player characters. Am I missing something? Is there some workaround
>that makes it more practical for player characters to belong to an
>order? Or in practice do most simply choose wizardry schools, animism,
>or theism?

I think the biggest reason for a player-character to be part of an Order is that that is the premise of the game. I don't think it likely that an Orderly would be part of an RQ-style adventuring party.

-- 
--
"The T'ang emperors were strong believers in the pills of 
immortality.  More emperors died of poisoning from ingesting minerals 
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala 
Guide to Taoism_

Paul K.

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