RE: Re: Travel times

From: Mike Holmes <homeydont_at_...>
Date: Tue, 16 Nov 2004 16:06:38 -0600

>From: Paul May <kax_at_...>
>
>At 04:46 AM 17/11/04, MHolmes wrote:
> >Take GURPS for example. If you use that system, you get a deterministic
> >result. Actually there are heuristics that can account for randomized
>travel
> >times. But they're so time consuming, and fail to take into account
> >important things to such an extent that they're crap by comparison.
>
>
> Hmm. I spend a minute working out who gets there first at normal speeds,
>and by how much (and it is only about a minute). Then I ask how much PCs
>want to push it, then get them to roll to see how good they are at pushing
>it. Not too different to HQ in that way.

How do you interpret a simple roll result like that in GURPs? IIRC, you add your character's running divided by 10 to their base movement score. Other similar gobbledygook. Then, if you do roll what do you roll against (remember running's already in the equation)? Let's say you get a success, by one - how do you know what effect that has?

> And "fail to take into account important things" how?

When trying to beat the bat to Whitewall, can GURPs consider the effect of your relationship with the people there? Your character's Driven nature? The effect of stopping for a blessing at a roadside chappel of Humakt to pray for the strength to get there in time to be in the fight? None of this goes into the basic movement score, and the system doesn't account for them in any die rolls I've ever seen (and I've played a ton of GURPS).

> What you are suggesting is possibly allowing heroes to travel at 100 MPH
>even without movement magic, if the roll is good.

Really, where did I say that? People keep accusing me of all sorts of things. I said that one could go 50 miles in 10 hours if life and death were on the line, there was good terrain, and the characters had amazing abilities. And even then they might fail. That's 5 miles an hour by my calculations.

> It's all fine to leave it loose most of the time--I do myself. But when
>you are comparing time over distance as Jane wants to do, you need
>something as a baseline.

Uh, I proposed a baseline myself. Where are people getting that I just make up TNs out of nothing without considering distances or time?

Mike

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