Here, here Ben. Well said.
When I have ran high level NPC's from the book I have applied a
little rationale based on their background. If I think its
something they would work on or have near the stated keyword level
then I would operate the ability at that level (or if I felt the
story demand I do so), but say, if I was improvising Guard Camp for
Kallyr in a contest it would be a lot lower, figuring that Kallyr
probably would not do *a lot* of gurading the camp. I think this
came out of what Bryan Thexton said a while back on this list.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, Benedict Adamson
<yahoo_at_b...> wrote:
> Darren Hill wrote:
> ...
> > Isn't it the case that those clan chiefs w3 abilities aren't
actually true
> > keywords, but are shorthand ratings for their favourite
abilities out of
> > their keyword (and so, includes their 'game' experience as
well)? If so,
> > the saga advancement system doesn't have to produce their stats.
> ...
>
> Precisely that feeble excuse for the broken Saga System has been
> produced in the past. The excuse could make sense only if having a
W3
> keyword was comparable to merely having your best abilities about
W3.
> You might think that was reasonable if you have never played in a
long
> running campaign, but as players spend HPs the ratings for best
> abilities and keywords draw ever further apart. A character with a
W3
> keyword is vastly more powerful than a character who's best
abilities
> are W3 but keywords are much less.