> The advanced keywords are really a "suggested collection of
> suitable skills"
> more than a template for a Player-Hero to take.
Ah, thanks. Not that I was going to use them, but it's nice to know.
> If you *insist* on a thumb-rule, try this:
I don't insist, I just find it useful for generating consistent characters/NPCs.
> Not used the skill in 1 year: -5
> Not used the skill in more than a year: -10
> First attempt of the skill after not using it: full penalty
> Second attempt: half penalty (round up) (3 or 5)
> Third attempt: quarter penalty (1 or 3)
> After that: no penalty.
Thanks - will go with that. Longer-term rustiness might be represented by something like "unfit 15", to be bought off more slowly.
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