Anyone who created a new character in a game I narrated raised
eyebrows whn they saw the 10 freebie skills or narrative skills at
13 rather than 17 like the rest. I take your point but, it just
don't feel right to me. I toyed with the idea of giving new players
50 points to spend, and thats what I did! I imposed a limit of 15W
on any one ability. Hoots!
Rob McSporran
- In HeroQuest-rules_at_yahoogroups.com, ASHLEY MUNDAY
<aescleal_at_b...> wrote:
> Keith mentioned:
>
> "The whole narrative thing has been kiboshed by the
> switcheroo of the keywords and the narratively
> important words."
>
> I don't think it has, for the simple reason that if
> Jon has "Play Fox and Geese 13" then he's a fair bit
> better than most of the clan, most of the time.
>
> Likewise, with his "Speak new Pelorian 13" he's got a
> chance of understanding what the Lunar General is
> saying to his aide-de-camp while his brother, standing
> right next to him, can't. The level doesn't matter too
> hoots, he can do/is/knows something/someone other
> people can't/don't.
>
> Cheers,
>
> Ash