wrote:
>> However it is currently very hard to point anyone
>> at a coherant explanation of how to prepare
>> and play in a narrativist style.
>
> I wouldn't say so, there's quite a few examples, I'll even list
them in "newbie-friendliness":
> Primetime Adventures, Dust Devils, Inspectres, Dogs in the
Vineyard, The Shadow of
> Yesterday, Nine Worlds, Sorcerer & Sword + Sorcerer's Soul.
>
> Many of these have excellent and explicit directions for setting
up conflicts without
> predetermining tons of events and outcomes.
And of all of them, only the Sorceror books are available in Games
shops (I think, I don't recall seeing any of the others), and even
then they are easily overlooked. Someone actively seeking
narrativist games will almost certainly be able to track these down,
but "Joe Roleplayer" - be he a 20+year vetran, or someone who just
played D&D for the first time last week is probably unaware of yhrm
until they go looking...