If that was the contest I'm thinking about, there was
nothing wrong with the result. I was slightly annoyed
that it occured during a one off, 'cause all the
ramifications of that contest ending up that way would
have made great hooks for later.
Such is life when you use dice...
Cheers,
Ash
- Rob <robert_m_davis_at_...> wrote:
>
>
> and my experience is use a simple contest for combat
> if there is a
> clear mastery advantage between the player character
> and an
> opponent, and your story does not demand an extended
> contest.
>
> You have to be slightly careful with simple contests
> though, as they
> can throw up freaky results.
>
> I have played in a game where we rolled a one and
> the narrator
> rolled a 20! (remember that Ashley?)
>
> And then describe it in Victors terms as he is spot
> on in my book.
> Thats how I do it.
>
> Simple contests are great for mooks. But then I
> don't tend to put
> fights in my games unless there is a very good
> reason. In fact I
> was delighted that it took 6 months of real time
> before a player
> killed a person! Absolutely fascinating.
>
> Regards
> Rob
>
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, Victor Lane
> <thelhf_at_n...>
> wrote:
> > charlesmacateer wrote:
> >
> > >Could some of you share with me your expierences
> using a the
> simple
> > >(one roll) contest, particularly regarding
> combat, with new
> players.
> > >I would especially be interested in expiernce's
> you have had with
> D&D
> > >players.
> > >
> > >
> >
> > Something I learned the hard way is how to
> describe the contests.
> The
> > first couple times I used simple contests for
> fights, I described
> the
> > action like "He stabs at you, you block, attack
> back. Now roll a
> simple
> > contest." It was far to short and had the loser
> going down after
> only
> > one hit. This didn't work to well, for me or the
> players.
> >
> > After talking to people over at The Forge
> (http://indie-rpgs.com/)
> I
> > realized what I should be doing is describing
> things more like
> this: "He
> > runs at you, screaming madly. The fight goes on
> for sometime as
> you jump
> > around the clearing, onto tree stumps and rocks.
> Ok, roll a simple
> > contest. You won! After many minutes of hard
> fighting, you bring
> him to
> > his knees."
> >
> > Because simple contests for combats are short
> rolls that usually
> > describe a longer action (the fight), you have to
> describe that
> action
> > in much more broad terms then you would in D&D.
> >
> > --Victor
>
>
>
>
>
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