>- when it says initiates can improvise feats, does that mean they can use
>them as active abilities
>(at the specified penalty)?
Yes.
>- why is it that you can improve common magic charms but not animist charms?
Dunno. IMO the charm should be fixed at the skill of the maker.
>- can an animist who concentrates his magic use tradition charms and
>practice charms as active abilities?
Yes.
>- when do you have to increase a specific rating in a
>feat/spell/whathaveyou and when can you instead increase an
>affinity/grimoire/something rating?
You choose.
--Peter Metcalfe
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