> Jeff Richard <jeff.richard_at_m...> wrote:
> > Re: the old subject of odd HQ abilities, on of the characters in our
> > little group of Umathelan explorers has possibly the strangest
> > ability I've seen in play - blame it on the monkey. And its
> > actually proved useful.
>
> Does this work like having a trickster or an idiot brother-in-law, so
> you have someone nearby to blame when things go wrong, or is something
> really interesting happening here (like owning a white bison might on
> Prax, or an aurochs in Sartar)?
Hmm. Well, all I can say is that in my Pavis game, the human trickster hero who happens
to be covered with white fur is usually at the center of something really interesting. And
most people refer to him as a monkey. Though he prefers the title "baboon king."
At the moment, for example, he's about to get hit by a Shargash meteor while standing
outside the Yelorna temple.