Similar abilities

From: Richard Develyn <Richard.Develyn_at_...>
Date: Tue, 30 May 2000 10:01:48 +0100

Has anyone had any thoughts on how to handle this?

Some gaming systems put a lot of effort into sorting out similar abilities.

The main problem I can see at the moment is the gaining of a new skill at level 12 by expending HPs when a similar ability with improvisation mods could result in a higher rating. Makes you wonder why you would bother getting it.

I would suggest that gaining a new skill should be at a minimum level of 12 - but higher if a similar ability suggests you would be better at it than that level.


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