> Rob
>
> >.... the 20points you spend is 1 for 1, even on
> affinities, right?
>
> As Roderick pointed out, the rules say no. However,
> I usually look
> the other way, on the grounds that:
>
> 1. 1:1 is simpler, especially if you're starting
> people out.
> 2. It allows people who want to play "magical"
> characters to do so.
> They start out a little more powerful, perhaps, but
> it's really not
> going to matter that much over the course of a
> campaign.
Which is fine as long as everyone's running a theist. But if you're going to make affinties cheaper, and you have a mixed group, you need some way to boost other forms of magic, too. And at that point, life gets messy.
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