Hi Charles
Your post is very close to my original intent, but I suppose the 1W3
solution is 'closest' to the spirit of the rules as they stand. Do
you think that 1w3 is a tad too strong. That technically makes it
more powerful than the Starbrow.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, "Charles Corrigan"
<charles_at_r...> wrote:
> --- In HeroQuest-rules_at_yahoogroups.com, "Rob" wrote:
>
> > The windsword was given to one of the
> > players in tonights game and my
> > selected solution was the 1W3 and let
> > the players decide its powers given
> > the narrative needs of the story. I
> > mentioned that under RQ2 it had
> > several specific abilities but that
> > I had consulted the tribe and had
> > selected the 1W3 idea. Everyone
> > thought this was far and away the
> > best solution.
>
> Possibly a bit late to make this suggestion...
> Partly inspired by the description of the Unbreakable Sword from
the
> Paulis Lonvgvale story in Lords of Terror and by many previous
> discussions in this list and others.
>
> The Windsword is a daimone emboddied in a sword. To reveal its
> powers, the bearer must have a relationship with the sword
daimone.
> It has a standard power available to the bearer with any level of
> relationship (say, for example, that the 1M3 gives a bonus of +6
to
> combat). Its higher powers are revealed at various levels of
> relationship (say 1M, 10M, 1M2, 10M2 or whatever you decide).
>
> Further possibilities include:
> 1) Its higher powers are limited to the level of the bearer's
> relationship with the daimone.
> 2) The basic relationship allows the bearer to get a feeling for
the
> sword daimone's intent/wishes. A relationship of 1M allows the
> bearer to ask questions and get answers (which will be based on
the
> daimone's knowledge and beliefs, not the "cosmic truth"). At 10M,
> the sword will initiate discussions and at 1M2, the bearer can
start
> to influence the sword. Other higher powers would also be revealed
> at various levels.
>
> regards,
> Charles