> > Do you have a rule of thumb for dividing groups up like this?
> "About as many as the number of Player heroes". That way, if
> it turns into a
> fight, you've already got an opponent for each Player hero.
Clever. I do like the idea of saving myself complications in the future. And yes, if they fail badly enough, a fight may well ensue. My idea of long-term plot had these people as allies, but player control is far more important than that.
> You hadn't mentioned the context of the contest in your
> original message...
And so you assumed it was a fight? Roderick! I'm surprised at you!
> But even then, "everyone shouting at once" *can* be a form of
> debate (kinda like an internet flamefest, but...).
Then again, your Orlanthi roots are showing here, so I'll forgive you.
> And the benefit of *that* type of contest is the possibility
> of causing
> Multiple Opponent modifiers (nicely negated by splitting the
> followers into groups...)
Oh, nice!
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