From: Lightcastle <light_castle_at_...>
Date: Fri, 23 Dec 2005 01:53:15 -0500
On Sunday 18 December 2005 10:19 am, Kevin P. McDonald wrote:
> I follow the "rising tide floats all boats" principle and let the > increase in keywords raise all abilities including ones raised using > individual HP.
How do you decide what is in a keyword? Do you put limits on how many things
should be in a keyword? If I come up with something that should be in a
keyword later, does it start at the level the keyword is at now?