Re: Digest Number 2012 - mainly practice quests, I think?

From: Jane Williams <janewilliams20_at_...>
Date: Tue, 14 Feb 2006 08:10:11 -0000


Looks like Greg took this one to Digest, but I think I rescued the subject line?

> It is a ceremony to invoke the powers of the Otherworld to be
alerted to
> the quest, and to come to it and do their parts.

And that's for practice quests, right? (That bit of context seemed to have been snipped before I got here). If it was a HeroPlane quest, it would be to take the participants to the Otherworld, not vice versa?  

> > Who can lead these ceremonies?
>
> A godar or priest who knows the rites.

That's abstracted in rules terms by what - your "initiate of <deity>" ability?

> > I notice that if you
> > do *not* provide the opposition, opposition will be
> > "sucked in" to fill the gap, as it were.
>
> And, in fact, sometimes they will be drawn in even if you DO
provide an
> opponent. Such is the danger of HeroQuesting.

True at all levels? (Well, if you're on the GodPlane, you're facing Gods, no substitution possible).

I suppose if the question of who makes the best opponent is being effectively ruled by Arachne Solara, Goddess of Plot, she may decide that your idea of who's most appropriate isn't hers. And a Sword of Humakt facing a trolkin is not appropriate... or if you've provided an Issaries trader to be Orlanth, and unknown to you there's a Wind Lord in the next valley...

> AND one of the most dangerous aspects is that your enemies will
also be
> alerted that you are activating the magic

Would this be by mundane spying, or would there be some magical "notification"? If it was the PCs who were the enemy being alerted to it, how would you describe it to them?

My guess:
> > The feel I have for it is that
> > you're sort of calling the Other Side to you, rather
> > than going to it. You become a weak spot between the
> > planes, for the duration of the quest. Or something
> > like that.

Greg:
> Your ceremony invokes an "overlap" or an "awakening" of the magical
powers.

That looks like agreement and added precision of statement - was it?

> This shows one of the possible surprises: not just enemies, but also
> friends or help.

Hmm, good point. And again, I suppose you could use that from either VP - as the questor getting help, or the friend finding themselves involved, as Biturian did here.  

> The Summons of Evil is not a quest, but a ceremony.

Er....

so it's still a ceremony, but not one to start a quest, at any level?

So if a ceremony to start a HeroPlane quest takes you to the other side, and a ceremony to start a practice quest makes the Other Side sit up and take notice (overlap, awakening, etc), what does this ceremony do? Makes the Other Side to certain very specific things, like scanning round for Foes, and mundanely moving them to your physical location?

Hmm, teleportation is Difficult Magic. And there's a multiple target modifier. I can see why you get a lot of community support for this.  

> I am perplexed by this confusion. Ceremonies can not be run as a
> heroquest. Ceremonies (like all rituals) are similiar in that they
invoke
> the Otherworld, but there is not travel to the Otherworld in a
ceremony.

"Ceremonies (like all rituals)" - this implies that you're seeing "ceremony" as a sub-set of "ritual", not two words for the same thing?

and will address the rest of that post later! (having to go to work sucks, but I suppose beats the alternative).

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