You know Ash, whenever I read your posts I feel a bit sad that your
not my weekly GM! Awesome! lol
Regards
Rob
wrote:
>
> Hi,
>
> Just another idea if the players are stuck up a blind
> alley - suggest that their characters might know some
> myth that covers the situation. Let them make it up as
> they go along. FREX If you have an Initiate of Destor
> kicking about it could go:
>
> "They're ghosts of Rock Lizards... hey, Vanganth
> would've met Rock Lizards at some time and he's a
> subcult of the same aspect of Orlanth as Destor."
>
> So, the player makes up a quicky story about Vanganth
> defending his dinner from Rock Lizards in the Lesser
> Darkness by weeing on them. You give GM's approval and
> voila, instant feat of "Repel Rock Lizard" improvised
> at -20 from "Worship Destor" or an appropriate
> affinity.
>
> They can then wheel out the hero points and see off
> the Ghosts. Either that or the character ends up
> looking rather daft, chopper in hand facing down three
> angry ghosts. Probably wishing he'd had more to drink
> at lunchtime as well.
>
> So, let the players make up any old
> cobblers^h^h^h^h^h^h^h^hmythology, provided it's
> consistent (ish) and fun.
>
> Cheers,
>
> Ash
>
> --- Gavain Sweetman <gavain.sweetman_at_...>
> wrote:
>
> >
> > > Don't say 'fight', say 'contest'; a crucial step
> > that
> > > emphasiss that some kind a martial exchange is not
> > the only
> > > option.
> >
> > True. I still have a tendency to be stuck in the RQ
> > days :)
> >
> > > First, decide your objective in the contest.
> > Second, describe
> > > what you want your character to try to do to
> > achieve it. Third
> > > select an ability to use. Fourth, the Narrator
> > applies
> > > penalties or bonuses depending on how suitable
> > your selected
> > > ability is for performing the desired action.
> >
> > Sadly, I am narrating so I need a feel for how this
> > can be done before I can
> > decide on how appropriate the players actions are.
> > :)
> >
> >
> > > There are many ways for interacting with a ghost
> > in a contest.
> > > * If the 'ghost' is substantial in any way, you
> > can interact
> > > with in using any physical ability.
> >
> > No these ghosts are insubstantial.
> >
> > > * If is is at all intelligent, you can try talking
> > with it.
> >
> > They are the three ghosts in the Rainbow Mounds, and
> > have a single intention:
> > to turn any intruders into rock lizards.
> >
> > > * If your character is at all religious, their
> > religion might
> > > provide means for interacting with the ghost.
> >
> > Nothing obvious.
> >
> > > * And remember, running away is always an option.
> >
> > They did that on their first encounter! They will
> > have to deal with them
> > sooner or later.
> >
> > > In one contest, my Ty Kora Tek character used her
> > 'More Dead
> > > than Alive' ability to interact with the ghost not
> > as a
> > > wailing monster but as a visitor who REALLY needs
> > a sit down,
> > > a nice cup of tea and a bit of a natter.
> >
> > That gives me an idea. There is a Bevara devotee in
> > the party she has the
> > Prevent Anger feat. This should calm the ghosts
> > down so that the party can get
> > past. The others will just have to do their best to
> > run through the cave
> > hoping that they can dodge the ghosts.
> >
> > Thanks for the inspiration. I must remember the
> > Orlanthi tenant "There is
> > always another way" :)
> >
> > Gavain
> >
> >
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