Yes, it is. Remember that the rules for *any* magical advancement that appear in the main rulebook are guidelines, and indvidual magical practices/cults/churches/etc can have different requirements. When making your own cults/whatever, that is a place to start, and many cults follow those rules to one extent or another. The Rules are the GodLearner version of Glorantha - a complete package that can be representitive of a lot of the world, but can't cover absolutely *all* occurances.
> I can't make out what the requirements are for the secret of the
> Serdrodosa practice,
Whoops, left that off.
Follower of Sedredosa 1w2; Allow Spirit Possession 1w2; Relationship with
[Special Spirit] (Earth Talker, Luck Bringer, Secret Keeper, Treasure Keepr
or treasure Seeker) 1w2
or to be honest what the game effects are. I
> guess I would treat the secret as socially equivalent to an "Initiate
> of Asrelia" ability when dealing with normal Heortlings but otherwise
> any guesses as to what effect it may have? Other than a possibility of
> performing Asrelia heroquests (at a potential alien realm
> disadvantage) any ideas?
I leave that up to the GM/players.
RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a
fait ce qu'il a fait.
- Richelieu
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