> For what it's worth: In the e-mail game I am running, I am using the
> _HeroQuest_ Wizardry school rules to represent sorcerers. There are
> some notes in the _HeroQuest_ instruction book to the effect that
> sorcerers are wizards without the benefits and constraints of a
> church. For rules purposes, I treat them that way.
>
> So, for example, I allow them to use _The Abiding Book_ (or some
> equivalent) as a grimoire, and give them their own grimoires peculiar
> to their schools.
This is mostly how sorcerers will be treated in _Heroes of Malkion_,
although they do have a few extra abilities that wizards don't. However,
HoM does not cover Carmanian Magi specifically, who may not be similar
to the other western sorcerous groups.
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/