In my coming HQ campaign, I'd like to have very short (1-2 sessions)
episodes, each with a different feeling and background. The characters
will be traveling among the East Isles and then Kralorela and Teshnos
and I want each session to be about a situation and a particular
environment, a particular mood.
So, as a way to evoke this, I'm toying with the idea of giving places
(or sessions or Acts, scenes or whatever) some abilities of their own.
Like this:
But I would like it to encompass also 'story' considerations like 'A
young woman will be sacrified' or 'One of you fall in love' or
'Trahison!'.
All these abilities will be in a common pool: the players and I will
have access to them. I think I'll use them more than they, but we will
see.
I was thinking of a way to get the players into either using some of
the proposed abilities: "OK, what about a cannibal attack right now ?"
or "I take the Fall in Love one" and, even better, to create some of
their own. "I would like a giant squid, and some undead pirates".
Maybe giving them HP for accepting events, or for creating some. Maybe
also having a list of abilities on one part, and a list of TN on the
other (the 'session intensity', if you see what I mean). Pick one on
each list and go (or someone pick an ability and another person get to
pick the TN). I may also get to propose some to a player, with HP
candy if she accepts.
Of course, these 'environmental' abilities can be used as any other :
actively or by augmenting/diminishing other abilities.
I don't know, it is still very rough and informal in my mind right now, so I suppose I'm just thinking aloud.
Is anyone willing to comment?
Philippe
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