> Phillipe.
>
> I'm also just starting a game with an Animist, and have been debating
> the "how long". IT seems to me the best solution is just to go with
> "what is dramatically appropriate".
>
> IF it isn't acting as a limitation, make it take longer. It shouldn't be
> too hard to create a situation where it might be useful to have again,
> or at least to remind the player it isn't there to even act as an augment.
Indeed. I think you also need to make a relation test to have the spirit accept to quit the fetish. So there is a risk, I guess. Some of your fetishes will have a low relationships.
But I still have to read carefully the HQ Animism rules, so I may be wrong.
Philippe
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