RE: Re: My AP problems

From: Michael W. Ryan <mryan_at_...>
Date: Thu, 1 Jun 2000 11:18:16 -0400 (EDT)


On Thu, 1 Jun 2000, Richard Develyn wrote:

> If Arab is first actor, he tries the Flashy sword play, then switches to
> sword. APs are Indy 6, Arab 17. Indy can at most gamble 6 APs per bullet
> shot (switching action), whereas the Arab with his sword can gamble 17. Even
> if the Arab hands over APs on the first encounter, unless he hands over
> *lots* allowing Indy to make his bullets worth more than 6, the odds are
> still that he'll win it.

This isn't the case. You are not required to defend with the same skill as the attacker. Indy could defend with any ability that he felt was appropriate/advantagous, subject to improvisation modifiers.

Michael W. Ryan, MCP, MCT     | OTAKON 2000
mryan_at_...              | Convention of Otaku Generation
http://www.netaxs.com/~mryan/ | http://www.otakon.com/

No, I don't hear voices in my head;
I'm the one that tells the voices in your head what to say.

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