Ash, smack s of gamist behaviour. And Heroquest is not suited to
such persuits - there are much better systems for that style of play
(like the much maligned Runequest (old not new))
Regards
Rob
wrote:
>
> Hi Phillipe,
>
> My current thinking is:
>
> - keep after the event bumping the way it is,
> although I can see that being binned
>
> - let 1 HP spent before the roll do some sort of one
> off super-augment which will last one exchange or
> simple contest
>
> - give 1 HP to the opposition to use one of their
> abilities as super-augment which will last one
> exchange or simple contest
>
> Cheers,
>
> Ash
>
> --- Philippe Sigaud <sigaud_at_...> wrote:
>
> > >From Mike:
> > >> From: Ashley Munday <aescleal_at_...>
> > >>
> > >> Actually I can't see any problem with combining
> > >> ordinary automatic augments with HP as lenses for
> > >> adding your entire ability score onto your target
> > >> number. I'll give that a try and see how it
> > works.
> > >>
> > >
> > > Sounds viable. I think that having a currency to
> > monitor the rate of
> > > augmentation or other bonuses would work just fine
> > (a lot better than a hard
> > > limit).
> > Getting a +30 on a HP for a whole contest seems a
> > lot to me. They only
> > give you a temporary bump for one action! People
> > would never bump
> > anymore, if they can use augments. Is that what you
> > want?
> >
> > Would you then give HP to NPCs, so allow them to
> > super-augment like this?
> >
> >
> > Philippe
> >
> >
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> >
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> >
>