Re: Re: Fortress' Defenses in game rules

From: L.Castellucci <lightcastle_at_...>
Date: Tue, 12 Dec 2006 12:03:03 -0500


Hmmm... CAPES looks cute.
Interesting approach. My players in a straight campaign wouldn't appreciate the swapping out.

And the EC as something impersonal is more my own hangup than anything else. LC

On December 12, 2006 10:53 am, Sam Elliot wrote:
> --- In HeroQuest-rules_at_yahoogroups.com, "L.Castellucci"
>
> > More to EC this sort of contest. It's not something that I ever got
> > comfortable with in my games. (ECs tended to be more people-to-
>
> people events)
>
> I´d recommend taking a peek at how CAPES does it. That is, you can
> play, for a period before you swap characters, a gloomy, windy,
> freezing night, for example, or the reluctance of the masses. Hell,
> you could play midwinter depression if you wished. I´ve played a
> runaway Nazi train powered by the dead, not too far off a fortress.
> It´s merely a matter of choosing five abilities and then using them.
>
> Sam.

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