Re: Cheating?

From: Jane Williams <janewilliams20_at_...>
Date: Sun, 24 Dec 2006 08:16:52 +0000 (GMT)

> Jane Williams wrote:
> >How does one "cheat", at HQ? Never mind why,
> >that'll always be unanswerable, *how*?
>
> At first, I misread this as "How does one cheat at
> *a* heroquest". :-)
>
> Which could actually be an interesting topic - is
> such a thing even
> possible? And how would it work out in practice?

The most obvious method that comes to my mind is providing your own "opposition" for various stations. Whether this is "cheating" or cunning tactics is a matter of opinion, and it can be used to either raise or lower the stakes.

There's an example in a Grazers scenario where a "Darkness" opponent is required: one would normally ue a captive trollkin, but they end up with one of the Black Horse Troop.

How it goes horribly wrong, in all cases I can think of, is that the questors rely on the opposition at this station being weak, and it turns out not to be, because somebody sabotages the "fixed" opponent.

I can see one other "cheat", though have never seen it doen in practice. Suppose you're doing a myth of deity X. And your lead hero isn't primarily a worshipper of X, she follows Y (who's close enough, and there aren't any X specialists around). You get to a station that should be very hard for X, but happens to fit Y's skill-set perfectly. So you use skills from the "wrong" god to get past this station.                 



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