Re: Re: Assembling a Tricky Situations List

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 9 Mar 2007 13:00:41 +0000 (GMT)

> --- In HeroQuest-rules_at_yahoogroups.com, Jane
> Williams
> >I want to hear it, smell it, feel the grit of the
> sandstone against
> my >boots. "Tall 17" does not do this.
>
> I guess you appreciate that this is not the goal of
> people on the other side of the fence?

Possibly not, but that's no reason to deprive our side of the tools we need to play.

> Under the measure system I might
> include in my supplement the 'soave table' that
> tells us what each soave rating means:
>
> 17: Dress for Dinner, Use correct knife and fork
> 5W: Identify fine wine, etiquette
> 10W: Chemin De Fer, Identify Perfume, Mix martini

OK. That helps. And harder to write than "Large 12 = 20 feet", too: thanks.

> Now imagine in play my hero has been captured by the
> villain and has
> been dragged from the dungeon to meet Mr. Big. 'I
> want to impress him
> so he lets me live', says the player, 'with my
> cultivation and I say
> "Ah, a chateau Roschild 68"'. Under the measure
> model the narrator
> might look at my sheet and say 'But you're soave is
> only 17, you can't identify wines'.

But that's the resistance, not a fixed can/can't. If he specifically wants to use wine-identification, then you assign a resistance to identifying this one. 5W. Maybe a modifier if it's an easy wine or a hard one (does the villain have "choose fine wine" skill?) Roll against the player's suave. Did they make it? If they rolled a 20, then go ahead with:

> 'Yes, you recognize the wine instantly, ...

and the villain being impressed. If the player had just stated their aim as "I impress him with my suaveness" then sure, you just roll and describe the method afterwards. "He's really impressed by, uh, let's see.. oh, by the way you recognised the wine - oh, you're teetotal? OK, make that the way you adjusted your tie, then."

But he didn't. He specified identifying wine as the method. Player's choice. And once they've been specific, we need to know how hard their specified method is.

> He is a hero, he acts in a heroic way.

No, he's a PC, he can fail. If he can't fail, why are you rolling dice at all?

> It might not be how you play, but it is how a
> segment of people play.

But why do you want to deprive me and other like me of the tools I want to play, just because you don't use them?                 



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