Re: Re: Tricky situations List

From: Gavain Sweetman <gavain.sweetman_at_...>
Date: Wed, 14 Mar 2007 08:28:32 +0000 (GMT)


> From: Paul Albertella <glorantha_at_...>
> I must admit that I kind of liked the 'trading AP for penalties' rules in
> HW.... The numbers were a little arbitrary (7AP = a
> wound), but the principle seemed sound.

You could always trade multipliers for wounds. Using the extra AP's to create a wounded flaw of the same size or increase an existing one. If you get a transfer then you can buy off any wounded flaws that you have. I know something similar has been suggested before.  

Gavain

Powered by hypermail