Re: QW - apparently arbitrary rules

From: Mandacaru <samclau_at_...>
Date: Mon, 02 Apr 2007 13:47:59 -0000


Ash:
> This is a bit weird - earlier in the Superhero
> discussion Robin was said that all abilities are
> equivalent and the differences come out in the wash.
> Then Sam asks his question and it turns out that all
> abilities aren't the same and we have special rules
> for followers.

Indeed. Given this particular rule as written doesn't have universal approval, or even if it were a fifty-fity split, the parsimonious thing would be to remove it. I suspect a number of other 'special cases' too.

In reality, a follower is just a mini-keyword like an affinity is. We had a discussions (on the Forge I think) about this but got nowhere in the end. There is something fundamental about these nested sets of abilities (I nest relationships as well when I can) and how much they cost to improve which I think could be described in mechanical terms as Models A, B, C, D... A keyword is one of these, an affinity another, and so on, including a single lone ability. If that is made explicit, the reader can be recommended to apply specifc models to specific instances, but can then choose to adopt the simplest model for all of them, say.

Sam.

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