Re: HQ Beginner - Character Generation questions

From: Bryan <bethexton_at_...>
Date: Thu, 19 Apr 2007 13:53:50 -0000

His warrior keyword would give an additional melee weapon (say dagger combat). If he is a heortling he'd also get spear and shield combat.  If he followed an Orlanth Adventurous cult (I forget which one is the example in HQ) he gets an additional weapon and shield comabat skill--say sword and shield.

However out of those four combat skills, the player would be most likely to add starting points to axe combat (unless he wanted the character to be famous without being all that good. 17 is not especially skilled).

After all, it is normal enough for a warrior to have trained in multiple weapons. He probably won't increase them all equally, but he know's the basics in all of them.

Something to remember about HQ is that more or less abilities don't really break anything. More abilities do allow more augements, but as narrator you just need to adjust the difficulties appropriately. Personally I like lots of abilities, as it gives more ways to deal with the issue ("Hmmm, do I cut him down with my axe, or just intimidate him with my famed skill so that he'll run away?")

--Bryan

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