Yep. Though not because it's *narrow* but because of the depth advantage. Perhaps 'narrow' may not be the best word for what i mean. 'Marginal' might be better perhaps.
> > * I'd say a trait is Narrow if situations where it can be used
>> appropriately occur no more often than, say, every other or third
>> session.
>
>Not necessarily : for example, a Ritual that you used *every*
>session could still be Narrow IMO.
I'd distinguish between a) specialized abilities (giving a skill-depth advantage) and b) narrow/marginal/infrequent abilities (that give a bonus because of the infrequency with which it is used).
'Disarm' is a specialized ability that can be used in every weapon contest, hence not very infrequent.
'Armwrestling' is a specialized ability that can only be used sporadically (at least armwrestling contests are pretty infrequent in my games) so gives a bigger bonus than 'disarm'.
'Know everything about Kralorela' is very general, but is used very seldom (in my campaign, that is); it (probably) doesn't give skill-depth advantage but does give an infrequencey bonus.
-- - Mikael Raaterova [.sig omitted on legal advice]
Powered by hypermail