>
> >From: "Tim Ellis" <tim_at_...>
> >
> >Mike suggests it's a matter of framing, but I think
> his example lets
> >his argument down.
>
> Well, then consider the principle, and not the
> example. People keep going on
> and on about this, but aren't getting the idea. As
> Rory says, if the player
> wants to make this sacrifice, you're really going to
> tell him no?
No. That's why I'd like the rules to have an option that lets the player "buy" victory-at-a-cost.
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