Very easy = Player skill - Z 90%
Easy = Player skill - Y 75%
Average = Player skill - X 65%
Difficult = Player skill 50%
Challenging = Player skill + X 35%
Very Difficult = Player skill + Y 25%
Nearly Impossible = Player skill + Z 10%
I am not sure about the chances of success for 'Difficult', it is just a feeling that it might be something like that.
So I need values for X,Y and Z. Can somebody here help me with gaining
those values?
>>
The (slight) problem with looking at this is that the numbers depend on where the players skill lies on the 1-20 scale to roll against. So here are a few examples of what I mean
player skill 65% victory 75% victory 90% victory X Y Z 1 12 15 19 11 14 18 5 16 3W 19W 16 18 34 10 7W 12W 19W 17 22 29 15 11W 14W 19W 16 19 24 20 12W 15W 19W 12 15 19
If you add an extra mastery then it doesn't raise the chances of victory by very much e.g. 1:19 = 90.3% all victories 1:19W = 90.8% all victories 1:19W2 = 99.8% all victories, but what does change is the levvel of victory 1:19 = 81.0% minor victory 1:19W = 90.8% major victory 1:19W2 = 90.38% complete victory.
In general if you want to make it harder for your players, have your monsters with high numbers before the mastery :-)
Hope that this helps.
Gavain
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