From: Tim Ellis <tim_at_...>
Date: Wed, 26 Nov 2008 14:10:53 -0000
>
> Just wondering if anyone in the know recalls why HW used 12 as the > starting level for skills, and HQ went to 13? Was there some > mathematical reason for it, or it felt right, or just what?
The only reason I can think of is that 12 "rounds down" to 10 while
13 "rounds up" to 15. Not sure why this should make a difference
though as Automatic Augments (which were new for HQ) round to the
nearest 10...