"a tool of narrative logic"
Well done indeed. Does Laurent's explanation here help anyone?
Cheers
M
P.S.
Concerning this passage:
"(Especially because I suspect the players would start just learning the
table and starting contests they expect to lose to line up the big contest
to be an easy one.)"
Robin's advice also covers this (from memory). Pass/Fail is intended to go
generally in the direction of Pass but not on a strict 2 pass for 1 fail
rota. Guessing what's next in the cycle, whilst initially an entertaining
sport is not really the point of the game.
LC (Laurent) :
"From what I can see, I would never use the Pass/Fail as the rigorous
application of difficulty. "
[and later.]
"From what I can tell, it seems more to be a tool of narrative logic - when
things are going well, then something goes bad to make it interesting. When
things are going bad, they get a break. "
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