I'll start a campaign of Star Wars using HeroQuest rules, and I'd like some ideas on how to do it.
Which rules would you use for Jedi powers? One thing I'm quite sure about is that most people won't have an ability to resist them, so the resistance would usually be 14. For the powers themselves I was thinking about using direct abilities, but I see one problem; for direct attack powers it works, but what about powers like speed and the like? Using them only as augments feels weak.
How would you represent the light side / dark side axis?
Regards,
Sergi Díaz
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